Relic Run

Won and received The Partner's Choice award in the ScoreSpace x Soba jam, recognized as Soba's favorite game in the jam, and deemed a promising title for their platform.

Instructions:
We were tasked with creating an Obby, using Soba’s prebuilt mobile software. It utilized visual scripting and we were pretty much guinea pigs to give feedback on their app.

What did I do?
Software used: Soba visual scripting
General role: Designer, Level Design
I was tasked with making the Game Design Document to ease our main developers’ job. Since this was a very early work of the software, only one person could work on it at a time. A friend ran an emulator and shared his progress while we helped him run through the visual scripting. I came up with the general concept of having three “stages” levels the types of jumps I wanted and what pace to add the jumps.

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